class USP45MLLIFire extends MachinegunFire;

defaultproperties
{
	Penetration = 0.60
	MaxPenetrations = 4

	bWaitForRelease = True
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.050000
     maxVerticalRecoilAngle=200
     maxHorizontalRecoilAngle=75
     ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
     ShellEjectBoneName="Shell_eject"
     FireSound=Sound'Mswp_04.USP45MLLI_SND.USP45MLLI_shot'
     StereoFireSound=Sound'Mswp_04.USP45MLLI_SND.USP45MLLI_shot'
     NoAmmoSound=Sound'Mswp_04.USP45MLLI_SND.USP45MLLI_empty'
     DamageType=Class'DamTypeUSP45MLLI'
     DamageMax=100
     Momentum=19000.000000
     bPawnRapidFireAnim=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireRate=0.160000
     AmmoClass=Class'USP45MLLIAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=290.000000)
     ShakeRotRate=(X=10080.000000,Y=10080.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
     aimerror=42.000000
     Spread=0.006000
     SpreadStyle=SS_Random
}
